Batman: Arkham Asylum exposes players to a unique, dark and atmospheric adventure that takes them to the depths of Arkham Asylum Gothams psychiatric hospital for the criminally insane. Gamers will move in the shadows, instigate fear amongst their enemies and confront The Joker and Gotham Citys most notorious villains who have taken over the asylum. Using a wide range of Batmans gadgets and abilities, players will become the invisible predator and attempt to foil The Jokers demented scheme. Batman: Arkham Asylum features an original story penned exclusively for the game by famous Batman author and five-time Emmy award winner, Paul Dini, whose credits include Lost season one and Batman: The Animated Series.
Batman Arkham Origins had the best story in the Arkham series | ResetEra
Batman: Arkham Asylum Walkthrough and Guide. You already know how to take out Titans and what to do when there are Thugs around — in fact you should be pretty good at taking down the Titans by now. You have a long CS to sit through before the fight begins — and when it begins you are facing a pair of Titans and anywhere form five to seven Thugs, with more dropping into the ring from above as you fight. Your best strategy here is to try to keep some distance between you and the Titans while you beat on the Thugs — the idea being you want to thin out their numbers to make your life a little easier. You do not actually have to kill them to do this — if you combo them enough you can stun them — you will know they are stunned because they go down with gold stars circling their heads. At that point they are out of action for as much as 30 seconds. Try to keep the Titans in sight as you do this, and as soon as one or the other starts their run, do a Quick Batarang move and then dodge out of the way but not far away.
Batman Arkham Origins had the best story in the Arkham series
This article was originally published in late , but since today is Batman Day, whatever that means, here we've retrieved it from our archives. The new sections of the city are pretty uninspiring, particularly the industrial district and that tediously long bridge you have to travel back and forth across. I constantly find myself with nothing to grapple or land on, halting my momentum, which never happens in the other games. Samuel: The city suffered from feeling anonymous. It may be my imagination, too, but I swear there was something off about the timing of counters compared to Rocksteady's Batman games—the same muscle memory felt like it didn't serve me well in Origins' combat.